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Beastmaster

job · BST

A one-handed axe fighter who fights beside a pet: a jug pet called from a jug, or a monster charmed to your side.

BST · two-hour Familiar · 138 job abilities · 42 trait ranks · 122 spells · 38 weapon skills

What the job does:
A Beastmaster always has a second body in the fight. There are two kinds:

- Jug pets. Put a jug (Herbal Broth, Carrot Broth, Pale Sap and the rest) in your ammo slot, use Call Beast, and a pet of your level appears for 30 minutes to 3 hours. It fights, takes hits, and uses special moves called Ready moves on your command.
- Charmed monsters. Charm a wild monster and it fights for you for several minutes, using its own moves through Sic.

You command either with Fight, Heel, Stay, Leave, Ready and Sic, heal it with Reward (pet food in the ammo slot), and strengthen it with Familiar, Spur, Run Wild and Unleash.

What it is good at:

- Two bodies of damage. An axe in your hand and a pet with Ready moves.
- Buffs from the pet. Many Ready moves buff you as well as the pet: Haste (Zealous Snort), Stoneskin (Metallic Body), evasion (Secretion), defense (Scissor Guard, Harden Shell, Water Wall), attack (Rage, Frenzied Rage). Wild Carrot heals the whole party.
- Killer effects. Killer Instinct shares your pet's killer effect with the party.
- Magic damage that bursts. Your pets' magical Ready moves (Fireball, Bubble Shower, Molting Plumage and the rest) magic burst like a spell would.

What it is bad at: working with Trusts when you need Tame (it will not work while a Trust is in your party), and the upkeep of jugs, pet food and a pet that can die. A Beastmaster without a pet is a weak axe fighter.

From the Beastmaster's seat a fight is: call the pet, Reward it when it is hurt, Ready moves on cooldown, weapon skill when you have TP.

Role in a party:
Damage dealer (melee plus pet), with buffs and healing through the pet.

What you bring that nothing else does:

- A second source of enmity. Snarl hands your enmity to a jug pet, so the pet can tank for a while.
- Party healing from Wild Carrot, and pet buffs on you: Haste, defense, evasion.
- Killer Instinct gives the party the pet's killer effect.
- Charm puts a monster on your side, with all its own moves.

You need a healer for yourself, a way to heal your pet (Reward, and a healer Trust that does not take your pet as the target), and pet food or jugs.

Subjobs:
Your support job is as high as your main job. Do not take a subjob that has a pet of its own: Summoner and Dragoon (wyvern) clash with a Beastmaster's pet, and so do Puppetmaster and Geomancer.

Subjob | When | What it gives |
Warrior | Start here | Berserk (15), Aggressor (45), Warcry (35), Provoke (5), Double Attack trait. |
Dancer | Damage | Haste Samba (45), Drain Samba, Healing Waltz (35), Steps and Flourishes for TP. |
Ninja | Defense | Utsusemi: Ichi (12) and Utsusemi: Ni (37), Yonin (40), Dual Wield. Fencer (80, 87, 94) works only with one weapon, so Dual Wield costs it. |
Red Mage | Support | Haste (48), Refresh (41), Phalanx (33), Convert (40). |
Thief | Damage | Sneak Attack (15), Trick Attack (30), Treasure Hunter trait. |
Samurai | Damage | Third Eye (15), Meditate (30), Sekkanoki (40), Store TP trait. |

How the abilities work together:
Numbers. Recasts are the listed times; every job ability recasts 15% faster on Vanadreams.

Ability | Lasts | Recast | What it does |
Call Beast | until it expires | 5 min | Calls the jug pet (uses the jug) |
Bestial Loyalty | until it expires | 20 min | Calls the jug pet without using the jug |
Charm | until it ends | 15 s | Charm a monster; chance and length depend on levels and CHR |
Gauge | instant | 30 s | Tells you how likely Charm is |
Tame | until the next Charm | 10 min | Makes the target easier to Charm (+10%); cannot be used with a Trust out |
Reward | instant | 90 s | Heals the pet with pet food, adds Regen |
Ready | instant | 3 charges | Orders the pet's special move |
Sic | instant | 90 s | Orders a charmed monster's move (it uses the same charges as Ready) |
Snarl | instant | 30 s | Hands up to 99% of your enmity to your jug pet |
Spur | 90 s | 3 min | Store TP for the pet |
Familiar | until the pet ends | 60 min | +10% pet max HP; charmed pets last 25 to 30 minutes longer |
Killer Instinct | 3 min | 5 min | The party gets your pet's killer effect |
Feral Howl | 10 s | 5 min | Terror on the monster |
Run Wild | 5 min | 15 min | Pet gets +25% attack, accuracy, evasion, defense, magic attack and Regen, then leaves when it ends |
Unleash | 60 s | 60 min | Sic and Ready recast faster; Charm is more accurate |
Leave | instant | 10 s | Releases a charmed pet |

Ready charges. Ready has 3 charges and each charge returns in 30 seconds. A Ready move costs 1 to 3 charges depending on the move, so a big move can be used every 90 seconds or a small one every 30. A charmed monster's Sic move waits until the monster has 1000 TP (or casts a spell if it is a caster); Spur gives a jug pet Store TP so it builds TP faster.

Your pull with a jug pet.

- Put the jug in your ammo slot, Call Beast.
- Familiar (a one-hour; use it on a pet you will keep).
- Switch your ammo slot to pet food for Reward.
- Fight, and use Reward when the pet is under half HP.
- Spur for faster TP, then Ready moves on the TP you build.

Your pull with a charmed monster. Gauge, Tame (if you are playing without Trusts), Charm. If Charm fails the monster is angry: Heel, rest, try again. A charmed monster fights until the time runs out. Familiar extends it by 25 to 30 minutes and heals it. Use Sic for its moves and Reward for its HP. Leave when it is almost over or the monster is dying.

Charm. The chance starts at 50%, minus the monster's charm resistance, minus extra for each level it has [cut off]

Working with other jobs:
Skillchains. Your weapon skills and your pet's Ready moves can both open and close.

Weapon skill | Properties | A partner closes with | Result |
Avalanche Axe, Calamity | Scission, Impaction | Liquefaction, Reverberation or Detonation | the same property |
Spinning Axe | Liquefaction, Scission, Impaction | Impaction, Detonation, Liquefaction, Reverberation or Scission | Fusion or the same property |
Mistral Axe | Fusion | Fragmentation or Gravitation | Light or Gravitation |
Decimation | Fusion, Reverberation | Fragmentation, Gravitation, Impaction or Induration | Light, Gravitation, Impaction or Induration |
Bora Axe | Scission, Detonation | Compression, Detonation, Liquefaction, Reverberation or Scission | Gravitation or the same property |
Primal Rend (Aymur) | Gravitation, Reverberation | Distortion, Fragmentation, Impaction or Induration | Darkness, Fragmentation, Impaction or Induration |
Cloudsplitter (Farsha) | Darkness, Fragmentation | Darkness, Distortion or Fusion | Darkness, Distortion or Light |
Ruinator (Tri-edge) | Distortion, Detonation | Compression, Fusion, Gravitation or Scission | Gravitation, Fusion, Darkness or Scission |

Pet moves carry properties too: Hoof Volley (Light, Fragmentation), Chomp Rush (Darkness, Gravitation), Wing Slap (Gravitation, Liquefaction), Crossthrash (Distortion, Detonation), Suction (Compression), Somersault (Compression), Razor Fang, Lamb Chop, Nimble Snap and Sudden Lunge (Impaction), Claw Cyclone and Beak Lunge (Scission), Back Heel and Power Attack (Reverberation), Rhino Attack and Mandibular Bite (Detonation), Tail Blow (Impaction), Brain Crush (Liquefaction), Tortoise Stomp (Liquefaction). Example: open with Calamity (Scission, Impaction), and your Faithful Falcor's Back Heel (Reverberation) closes a Reverberation chain; a nuker then bursts Water.

Trusts: Ayame (UC) closes anything you open; Gessho and Maat hold their TP to close; Selh'teus, Iroha, Iroha II, Ingrid II, Volker, Mildaurion and Karaha-Baruha close too.

Magic bursts. The pet's magical moves burst when the property matches: Fireball (Fire), Bubble Shower (Water), Molting Plumage (Wind), Snow Cloud (Ice), Charged Whisker (Lightning), Dust Cloud (Earth). Cast Ready right after a skillchain forms, inside its window.

Healers. Kupipi, Curilla, Excenmille, Fablinix, Trion and Adelheid Cure whoever holds hate at 75% and everyone else at 50%. They look at the party, not your pet, so Reward is the pet's healer. Wild Carrot is the party's.

Tank T [cut off]

Levelling it:
Every job is open from level 1. Your level cap is 70 until you finish Shattering Stars with Maat in Ru'Lude Gardens (level 65 or higher, with the Beastmaster's testimony, solo and with no support job; Maat has a pet of his own that your pet can keep busy). That opens level 99 for every job.

Level | What arrives |
1 to 14 | Charm and Fight (1), Gauge and Heel (10), Vermin Killer (10), Reward (12), Resist Amnesia (15). Level by charming monsters. |
15 to 29 | Stay (15), Bird Killer (20), Call Beast and Bestial Loyalty (23), Ready and Sic (25), Charged Whisker and Ripper Fang (26), Amorph Killer (30), Tame (30), Tandem Strike (30). |
30 to 49 | Leave (35), Lizard Killer (40), Tandem Blow (40), Damage Limit+ (45), Snarl (45). |
50 to 69 | Aquan Killer (50), Plantoid Killer (60). |
70 | Level cap. Do Shattering Stars. |
71 to 99 | Beast Killer (70), Beast Affinity, Beast Healer, Killer Instinct and Feral Howl (75), Stout Servant (78), Fencer (80), Spur (83), Fencer II (87), Run Wild (93), Fencer III (94), Unleash (96). |

Level with a Sheep or Hare Familiar at 23, a Tiger at 28, a Lizard at 33, a Funguar at 33, then charmed monsters of your level. Keep one healer Trust and one tank Trust beside you (you cannot Tame while they are out, but you can Charm). Records of Eminence and Fields of Valor pay experience as you go. Classic mode holds you at level 75 until you finish each era's list (the Beastmaster's Classic skill is Axe). Moogle Mode gives faster rates.

At 99 and endgame:
Merits. The Beastmaster's merits are Killer effects, and Reward, Call Beast, Sic and Tame recasts, then Feral Howl, Killer Instinct, Beast Affinity and Beast Healer. Take Beast Affinity (a higher-level pet) and Killer Instinct first, then the Sic recast, Killer effects and Reward recast.

Job points (from level 99, with the Job Breaker):

- Pet power: Familiar Effect (+3 to all pet stats per rank), Spur Effect (+3 pet attack per rank), Pet Accuracy Bonus, Pet Attack Speed (+1%), Pet Enmity Bonus, Ready Effect (+1% special move damage per rank), Unleash Effect (+2%), Reward Effect (+1% pet HP healed).
- Control: Charm Success Rate (+1% per rank), Run Wild Duration (+2 seconds).

Gifts worth reaching: Familiar Physical Attack and Defense Bonus (80, 405, 980, 1805 JP), Familiar Physical Accuracy and Evasion (125, 450, 1050, 1900), Sic and Ready Recast Time (100), Fencer Effect (150, 500, 1125, 2000), Pet Attribute Bonus (550) and Familiar TP Bonus (1200). Superior gear opens at 50 JP.

Spend all 2100 job points on a level 99 Beastmaster to master it; with the Master Breaker, Master Levels open.

Where it shines. Jug pets and Charm are allowed in most content: Odyssey, Omen, Ambuscade, Vagary, Voidwatch, Dynamis, Abyssea and Limbus. A Beastmaster with Lucky Lulush for Wild Carrot, or Caring Kiyomaro for Zealous Snort, brings healing and Haste a party would otherwise need a second support job for.

Gear to aim for:
Level | Sets |
1 to 29 | Bronze Cap, Bronze Harness, Bronze Mittens, Bronze Subligar, Bronze Leggings; Bronze Axe (1), Mythril Axe (37) |
30 to 59 | Artifact: Beast Helm (enhances Tame), Beast Jackcoat (augments Reward), Beast Gloves, Beast Trousers (enhances Killer effects), Beast Gaiters (enhances Reward); Barbaroi Axe (40), Darksteel Axe (56) |
60 to 75 | Monster Jackcoat (72) |
76 to 99 | Artifact Ankusa (Ankusa Helm, Ankusa Jackcoat, Ankusa Gloves, Ankusa Trousers, Ankusa Gaiters), Relic Totemic (Totemic Helm, Totemic Jackcoat, Totemic Gloves, Totemic Trousers, Totemic Gaiters), Empyrean Nukumi (Nukumi Cabasset, Nukumi Gausape, Nukumi Manoplas, Nukumi Quijotes, Nukumi Ocreae), each with +1 to +3 upgrades |

Weapons: Aymur (Pet: Attack Bonus V, enhances Sic and Ready, Primal Rend), Guttler (Onslaught), Farsha (Cloudsplitter), Tri-edge (Ruinator), Arktoi (Oboro in Port Jeuno makes it; Pet: Attack+20, Killer effects +5), Dolichenus, Agwu's Axe, Kaja Axe. Ammo: Pet Food Theta (96), Pet Food Eta (84); jugs for the current pet. Earring: Nukumi Earring.

Vanagear builds a Ready set and a Reward set for you; see its guide.

Common mistakes:
- Reward with no pet food. Pet food goes in the ammo slot; the jug is only needed when you call.
- Calling a jug pet too low for your level. It stays at its own level range. Use the jug for your level.
- Tame with Trusts out. It will not work. Charm without Tame, or dismiss Trusts.
- Fighting with a sub-slot weapon. Fencer (and the TP bonus) works only with a one-handed weapon in the main hand and nothing in the sub slot.
- Spamming Ready. It has 3 charges, 30 seconds per charge, and the pet needs 1000 TP.
- Letting a charmed pet run out. Familiar extends it by 25 to 30 minutes. Leave it before it turns on you.
- Subjob with a pet. Summoner, Dragoon, Puppetmaster and Geomancer pets cannot be out with yours.
- Reward only on a damaged pet. Reward gives Regen too, so use it before the pet is in danger.

Job abilities: Familiar (SP, recast 1h): Enhances your pet's powers and lengthens the duration of charm. | Charm (Lv 1, recast 15s): Allows you to control your target. | Fight (Lv 1, recast 10s): Orders pet to attack target. | Pet commands (Lv 1): Give orders your pet. | Gauge (Lv 10, recast 30s): Allows you to judge whether or not a target can be charmed. | Heel (Lv 10, recast 5s): Orders pet to stop attacking. | Reward (Lv 12, recast 2 min): Restores your pet's HP. Special items required. | Stay (Lv 15, recast 5s): Orders pet to stay put. | Bestial Loyalty (Lv 23, recast 20 min): Summons a familiar without consuming the content of its jug. | Call Beast (Lv 23, recast 5 min): Calls a beast by using the contents of a jug. | ??? Needles (Lv 25, recast 3s): Requires 3 charges. Shoots multiple needles at enemies within range of pet. Area of effect varies with TP. | Acid Spray (Lv 25, recast 1s): Requires 1 charge. Deals water damage. Additional effect: Poison. Damage varies with TP. | Aqua Breath (Lv 25, recast 3s): Requires 3 charges. Deals water damage to enemies within a fan-shaped area originating from pet. Area of effect varies with TP. | Back Heel (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Beak Lunge (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Big Scissors (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Critical hit rate varies with TP. | Blaster (Lv 25, recast 2s): Requires 2 charges. Paralyzes an enemy. Duration of effect varies with TP. | Blockhead (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Brain Crush (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Additional effect: Silence. Damage varies with TP. | Bubble Curtain (Lv 25, recast 3s): Requires 3 charges. Enhances pet's magic defense as well as master's if in area of effect. Duration of effect varies with TP. | Bubble Shower (Lv 25, recast 1s): Requires 1 charge. Deals water damage to enemies within area of effect. Additional effect: STR Down. Area of effect varies with TP. | Chaotic Eye (Lv 25, recast 1s): Requires 1 charge. Silences an enemy. Duration of effect varies with TP. | Choke Breath (Lv 25, recast 1s): Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet. Additional effects: Paralysis, Silence. Duration of effect varies with TP. | Chomp Rush (Lv 25, recast 3s): Requires 3 charges. Deals physical damage. Additional effect: Slow. Duration of effect varies with TP. | Claw Cyclone (Lv 25, recast 1s): Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet. Damage varies with TP. | Corrosive Ooze (Lv 25, recast 3s): Requires 3 charges. Deals fire damage to enemies within area of effect. Additional effect: Weakens attack and defense. Damage varies with TP. | Crossthrash (Lv 25, recast 2s): Requires 2 charges. Deals physical damage to all enemies in a fan-shaped area in front of pet. Additional effect: Dispel. Damage varies with TP. | Cursed Sphere (Lv 25, recast 1s): Requires 1 charge. Deals damage to enemies within area of effect. Damage varies with TP. | Cyclotail (Lv 25, recast 1s): Requires 1 charge. Deals area damage to enemies within range of pet. Damage varies with TP. | Dark Spore (Lv 25, recast 3s): Requires 3 charges. Deals dark damage to enemies within a fan-shaped area originating from pet. Additional effect: Blindness. Duration of effect varies with TP. | Digest (Lv 25, recast 1s): Requires 1 charge. Absorbs HP from an enemy. Damage varies with TP. | Disembowel (Lv 25, recast 1s): Requires 1 charge. Deals physical damage to all enemies in a fan-shaped area in front of pet. Additional effect: Decreases accuracy. Damage varies with TP. | Double Claw (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Drainkiss (Lv 25, recast 1s): Requires 1 charge. Steals an enemy's HP. Damage varies with TP. | Dream Flower (Lv 25, recast 2s): Requires 2 charges. Puts all enemies within range of pet to sleep. Area of effect varies with TP. | Dust Cloud (Lv 25, recast 1s): Requires 1 charge. Deals earth damage to enemies within a fan-shaped area originating from pet. Additional effect: Blindness. Damage varies with TP. | Extirpating Salvo (Lv 25, recast 2s): Requires 2 charges. Deals physical damage. Additional effect: Stun. Damage varies with TP. | Fantod (Lv 25, recast 2s): Requires 2 charges. Enhances pet's attacks. Duration of effect varies with TP. | Filamented Hold (Lv 25, recast 2s): Requires 2 charges. Reduces the attack speed of enemies within a fan-shaped area originating from pet. Duration of effect varies with TP. | Fireball (Lv 25, recast 1s): Requires 1 charge. Deals fire damage to enemies within area of effect. Damage varies with TP. | Fluid Spread (Lv 25, recast 2s): Requires 2 charges. Deals damage to all enemies around pet. Damage varies with TP. | Fluid Toss (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Foot Kick (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Critical hit rate varies with TP. | Foul Waters (Lv 25, recast 2s): Requires 2 charges. Deals water damage to enemies in a fan-shaped area originating from pet. Additional effect: Drown, Weight. Damage varies with TP. | Frenzied Rage (Lv 25, recast 1s): Requires 1 charge. Increases attack of pet and master, if in area of effect. Duration varies with TP. | Frogkick (Lv 25, recast 1s): Requires 1 charge. Delivers an attack that ignores target's defense. Amount ignored varies with TP. | Geist Wall (Lv 25, recast 1s): Requires 1 charge. Removes one beneficial magic effect from enemies within range of pet. Area of effect varies with TP. | Gloeosuccus (Lv 25, recast 2s): Requires 2 charges. Reduces the attack speed of enemies within a fan-shaped area originating from pet. Duration of effect varies with TP. | Gloom Spray (Lv 25, recast 2s): Requires 2 charges. Deals darkness damage to enemies in a fan-shapred area originating from pet. Additional effect: Dispel. Damage varies with TP. | Grapple (Lv 25, recast 1s): Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet. Damage varies with TP. | Harden Shell (Lv 25, recast 1s): Requires 1 charge. Enhances pet's defense as well as master's if in area of effect. Duration of effect varies with TP. | Head Butt (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Hi-Freq Field (Lv 25, recast 2s): Requires 2 charges. Lowers the evasion of enemies within a fan-shaped area originating from pet. Area of effect varies with TP. | Hoof Volley (Lv 25, recast 3s): Requires 3 charges. Deals physical damage. Damage varies with TP. | Infected Leech (Lv 25, recast 1s): Requires 1 charge. Absorbs HP from enemies in a fan-shaped area originating from pet. Additional effect: Plague. Additional effect duration varies with TP. | Infrasonics (Lv 25, recast 2s): Requires 2 charges. Lowers the evasion of enemies within a fan-shaped area originating from pet. Area of effect varies with TP. | Intimidate (Lv 25, recast 2s): Requires 2 charges. Reduces the attack speed of enemies. Duration of effect varies with TP. | Jettatura (Lv 25, recast 3s): Requires 3 charges. Enemies within a fan-shaped area originating from pet are frozen with fear. Duration of effect varies with TP. | Lamb Chop (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Leaf Dagger (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Additional effect: Poison. Damage varies with TP. | Mandibular Bite (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Mega Scissors (Lv 25, recast 2s): Requires 2 charges. Deals physical damage to all enemies in a fan-shaped area in front of pet. Damage varies with TP. | Metallic Body (Lv 25, recast 1s): Requires 1 charge. Gives pet the effect of "Stoneskin," as well as master if in area of effect. Duration of effect varies with TP. | Molting Plumage (Lv 25, recast 1s): Requires 1 charge. Deals wind damage to enemies within a fan-shaped area originating from pet. Additional effect: Dispel. Area of effect varies with TP. | Nectarous Deluge (Lv 25, recast 2s): Requires 2 charges. Deals water damage within range of pet. Additional effect: Poison. Duration of effect varies with TP. | Needleshot (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Nepenthic Plunge (Lv 25, recast 3s): Requires 3 charges. Deals water damage to enemies in a fan-shaped area originating from pet. Additional effects: Drown, Weight. Duration of effect varies with TP. | Nihility Song (Lv 25, recast 1s): Requires 1 charge. Removes one beneficial magic effect from all enemies around pet. Area varies with TP. | Nimble Snap (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Noisome Powder (Lv 25, recast 2s): Requires 2 charges. Weakens the attack of enemies within range of pet. Duration of effect varies with TP. | Numbing Noise (Lv 25, recast 1s): Requires 1 charge. Stuns enemies within a fan-shaped area originating from pet. Damage varies with TP. | Numbshroom (Lv 25, recast 2s): Requires 2 charges. Deals dark damage. Additional effect: Paralysis. Duration of effect varies with TP. | Palsy Pollen (Lv 25, recast 1s): Requires 1 charge. Paralyzes an enemy. Duration of effect varies with TP. | Pecking Flurry (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Pentapeck (Lv 25, recast 3s): Requires 3 charges. Deals physical damage. Additional effect: Amnesia. Duration of effect varies with TP. | Pestilent Plume (Lv 25, recast 2s): Requires 2 charges. Deals darkness elemental damage in a fan-shaped area originating from pet. Additional effects: Plague, Blind, decreases magic defense. Damage varies with TP. | Power Attack (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Critical hit rate varies with TP. | Predatory Glare (Lv 25, recast 2s): Requires 2 charges. Stuns all enemies in a fan-shaped area in front of pet. Damage varies with TP. | Purulent Ooze (Lv 25, recast 2s): Requires 2 charges. Deals water damage to enemies within a fan-shaped area originating from pet. Additional effects: Bio and lowers maximum HP. Damage varies with TP. | Queasyshroom (Lv 25, recast 2s): Requires 2 charges. Deals dark damage. Additional effect: Poison. Duration of effect varies with TP. | Rage (Lv 25, recast 2s): Requires 2 charges. Enhances pet's attacks but weakens its defense, as well as master's if in area of effect. Duration of effect varies with TP. | Razor Fang (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Ready (Lv 25): Orders pet to perform a special ability of your choice. | Recoil Dive (Lv 25, recast 1s): Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet. Damage varies with TP. | Rhino Attack (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Rhino Guard (Lv 25, recast 1s): Requires 1 charge. Enhances pet's evasion. Duration of effect varies with TP. | Rhinowrecker (Lv 25, recast 2s): Requires 2 charges. Deals physical damage to all enemies in a fan-shaped area in front of pet. Additional effect: Decreases defense. Damage varies with TP. | Roar (Lv 25, recast 2s): Requires 2 charges. Paralyzes all enemies within range of pet. Duration of effect varies with TP. | Sandblast (Lv 25, recast 2s): Requires 2 charges. Blinds all enemies within range of pet. Duration of effect varies with TP. | Sandpit (Lv 25, recast 1s): Requires 1 charge. Binds an enemy. Duration of effect varies with TP. | Scissor Guard (Lv 25, recast 2s): Requires 2 charges. Enhances pet's defense as well as master's if in area of effect. Duration of effect varies with TP. | Scream (Lv 25, recast 1s): Requires 1 charge. Lowers Mind of enemies within range of pet. Duration of effect varies with TP. | Secretion (Lv 25, recast 1s): Requires 1 charge. Enhances pet's evasion as well as master's if in area of effect. Duration of effect varies with TP. | Sensilla Blades (Lv 25, recast 1s): Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet. Damage varies with TP. | Shakeshroom (Lv 25, recast 2s): Requires 2 charges. Deals dark damage. Additional effect: Disease. Duration of effect varies with TP. | Sheep Charge (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Sheep Song (Lv 25, recast 2s): Requires 2 charges. Puts all enemies within range of pet to sleep. Area of effect varies with TP. | Sic (Lv 25, recast 2 min): Orders pet to perform a special attack. | Sickle Slash (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Critical hit rate varies with TP. | Silence Gas (Lv 25, recast 3s): Requires 3 charges. Deals dark damage to enemies within a fan-shaped area originating from pet. Additional effect: Silence. Duration of effect varies with TP. | Snow Cloud (Lv 25, recast 1s): Requires 1 charge. Deals ice elemental damage to enemies within a fan-shaped area originating from pet. Damage varies with TP. | Somersault (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Soporific (Lv 25, recast 1s): Requires 1 charge. Puts all enemies within range of pet to sleep. Duration of effect varies with TP. | Spider Web (Lv 25, recast 2s): Requires 2 charges. Slows enemies within range of pet. Duration of effect varies with TP. | Spinning Top (Lv 25, recast 1s): Requires 1 charge. Deals area damage to enemies within range of pet. Damage varies with TP. | Spiral Spin (Lv 25, recast 1s): Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet. Additional effect: Accuracy Down. Duration of effect varies with TP. | Spoil (Lv 25, recast 1s): Requires 1 charge. Lowers Strength of enemies. Duration of effect varies with TP. | Spore (Lv 25, recast 1s): Requires 1 charge. Paralyzes an enemy. Duration of effect varies with TP. | Stink Bomb (Lv 25, recast 2s): Requires 2 charges. Deals earth damage within range of pet. Additional effects: Blind, Paralysis. Duration of effect varies with TP. | Suction (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Additional effect: Stun. Damage varies with TP. | Sudden Lunge (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Additional effect: Stun. Damage varies with TP. | Sweeping Gouge (Lv 25, recast 1s): Requires 1 charge. Deals physical damage to enemies within a fan-shaped area originating from pet. Additional effect: Weakens defense. Damage varies with TP. | Swooping Frenzy (Lv 25, recast 2s): Requires 2 charges. Deals physical damage to enemies within a fan-shaped area originating from pet. Additional effects: Weakens defense and magic defense. Duration of effect varies with TP. | Tail Blow (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Additional effect: Stun. Damage varies with TP. | Tegmina Buffet (Lv 25, recast 2s): Requires 2 charges. Deals area damage to and chokes enemies within range of pet. Damage varies with TP. | Tickling Tendrils (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Additional effect: Stun. Damage varies with TP. | Tortoise Stomp (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Additional effect: Weakens defense. Damage varies with TP. | Toxic Spit (Lv 25, recast 2s): Requires 2 charges. Poisons an enemy. Duration of effect varies with TP. | Venom (Lv 25, recast 1s): Requires 1 charge. Deals water damage to enemies within a fan-shaped area originating from pet. Additional effect: Poison. Duration of effect varies with TP. | Venom Shower (Lv 25, recast 1s): Requires 2 charges. Deals water damage to all enemies around pet. Additional effect: Poison, decreases defense. Additional effect duration varies with TP. | Venom Spray (Lv 25, recast 2s): Requires 2 charges. Poisons enemies within a fan-shaped area originating from pet. Duration of effect varies with TP. | Water Wall (Lv 25, recast 3s): Requires 3 charges. Enhances pet's defense as well as master's if in area of effect. Duration of effect varies with TP. | Whirl Claws (Lv 25, recast 1s): Requires 1 charge. Deals area damage to enemies within range of pet. Area of effect varies with TP. | Wild Carrot (Lv 25, recast 2s): Requires 2 charges. Restores HP of all party members within area of effect. Damage varies with TP. | Wild Oats (Lv 25, recast 1s): Requires 1 charge. Deals physical damage. Additional effect: Vitality Down. Damage varies with TP. | Wing Slap (Lv 25, recast 2s): Requires 2 charges. Deals physical damage. Additional effect: Stun. Damage varies with TP. | Zealous Snort (Lv 25, recast 3s): Requires 3 charges. Grants pet and master the effect of Haste, enhances their magic defense, and increases their likelihood of both countering and guarding. Duration of effect varies with TP. | Charged Whisker (Lv 26, recast 2s): Requires 2 charges. Deals lightning damage to enemies within range of pet. Damage varies with TP. | Ripper Fang (Lv 26, recast 1s): Requires 1 charge. Deals physical damage. Damage varies with TP. | Scythe Tail (Lv 26, recast 1s): Requires 1 charge. Deals physical damage. Additional effect: Stun. | Tame (Lv 30, recast 10 min): Makes target docile and more susceptible to charm. | Leave (Lv 35, recast 10s): Releases charmed pet. | Snarl (Lv 45, recast 30s): Transfer enmity to a pet invoked with the "Call Beast" ability. | Feral Howl (Lv 75, recast 5 min): Terrorizes the target. | Killer Instinct (Lv 75, recast 5 min): Grants your pet's Killer effect to party members within area of effect. Increases damage and defense against the corresponding enemy type. | Spur (Lv 83, recast 3 min): Grants "Store TP" effect to pets. | Run Wild (Lv 93, recast 15 min): Your familiar will gain heightened powers, but will disappear when the effect expires. | Unleash (Lv 96, recast 1h): Increases the accuracy of Charm and reduces the recast times of Sic and Ready.

Traits: Vermin Killer (Lv 10), Resist Amnesia (Lv 15), Resist Slow (Lv 15), Bird Killer (Lv 20), Amorph Killer (Lv 30), Tandem Strike (Lv 30), Resist Amnesia II (Lv 35), Resist Slow II (Lv 35), Lizard Killer (Lv 40), Tandem Blow (Lv 40), Damage Limit+ (Lv 45), Tandem Strike II (Lv 45), Aquan Killer (Lv 50), Resist Amnesia III (Lv 55), Resist Slow III (Lv 55), Plantoid Killer (Lv 60), Tandem Blow II (Lv 60), Tandem Strike III (Lv 60), Beast Killer (Lv 70), Beast Affinity (Lv 75), Beast Healer (Lv 75), Resist Amnesia IV (Lv 75), Resist Slow IV (Lv 75), Tandem Strike IV (Lv 75), Vermin Killer II (Lv 76), Stout Servant (Lv 78), Bird Killer II (Lv 79), Fencer (Lv 80), Tandem Blow III (Lv 80), Resist Slow V (Lv 81), Amorph Killer II (Lv 82), Lizard Killer II (Lv 85), Fencer II (Lv 87), Aquan Killer II (Lv 88), Stout Servant II (Lv 88), Damage Limit+ II (Lv 90), Tandem Strike V (Lv 90), Plantoid Killer II (Lv 91), Beast Killer II (Lv 94), Fencer III (Lv 94), Resist Amnesia V (Lv 95), Stout Servant III (Lv 98)

Spells by level: Shantotto 1, Naji 1, Kupipi 1, Excenmille 1, Ayame 1, Nanaa Mihgo 1, Curilla 1, Volker 1, Ajido-Marujido 1, Trion 1, Zeid 1, Lion 1, Tenzen 1, Mihli Aliapoh 1, Valaineral 1, Joachim 1, Naja Salaheem 1, Prishe 1, Ulmia 1, Shikaree Z 1, Cherukiki 1, Iron Eater 1, Gessho 1, Gadalar 1, Rainemard 1, Ingrid 1, Lehko Habhoka 1, Nashmeira 1, Zazarg 1, Ovjang 1, Mnejing 1, Sakura 1, Luzaf 1, Najelith 1, Aldo 1, Moogle 1, Fablinix 1, Maat 1, D. Shantotto 1, Star Sibyl 1, Karaha-Baruha 1, Cid 1, Gilgamesh 1, Areuhat 1, Semih Lafihna 1, Elivira 1, Noillurie 1, Lhu Mhakaracca 1, Ferreous Coffin 1, Lilisette 1, Mumor 1, Uka Totlihn 1, Klara 1, Romaa Mihgo 1, Kuyin Hathdenna 1, Rahal 1, Koru-Moru 1, Pieuje (UC) 1, I. Shield (UC) 1, Apururu (UC) 1, Jakoh (UC) 1, Flaviria (UC) 1, Babban 1, Abenzio 1, Rughadjeen 1, Kukki-Chebukki 1, Margret 1, Chacharoon 1, Lhe Lhangavo 1, Arciela 1, Mayakov 1, Qultada 1, Adelheid 1, Amchuchu 1, Brygid 1, Mildaurion 1, Halver 1, Rongelouts 1, Leonoyne 1, Maximilian 1, Kayeel-Payeel 1, Robel-Akbel 1, Kupofried 1, Selh'teus 1, Yoran-Oran (UC) 1, Sylvie (UC) 1, Abquhbah 1, Balamor 1, August 1, Rosulatia 1, Teodor 1, Ullegore 1, Makki-Chebukki 1, King of Hearts 1, Morimar 1, Darrcuiln 1, AAHM 1, AAEV 1, AAMR 1, AATT 1, AAGK 1, Iroha 1, Ygnas 1, Monberaux 1, Cornelia 1, Matsui-P 1, Excenmille [S] 1, Ayame (UC) 1, Maat (UC) 1, Aldo (UC) 1, Naja (UC) 1, Lion II 1, Zeid II 1, Prishe II 1, Nashmeira II 1, Lilisette II 1, Tenzen II 1, Mumor II 1, Ingrid II 1, Arciela II 1, Iroha II 1, Shantotto II 1

Weapon skills: Wasp Sting (Dagger 5; Scission), Shadowstitch (Dagger 70; Reverberation), Gust Slash (Dagger 40; Detonation), Energy Steal (Dagger 150; ), Evisceration (Dagger 230; Gravitation/Transfixion), Fast Blade (Sword 5; Scission), Burning Blade (Sword 30; Liquefaction), Flat Blade (Sword 75; Impaction), Shining Blade (Sword 100; Scission), Circle Blade (Sword 150; Reverberation/Impaction), Spirits Within (Sword 175; ), Raging Axe (Axe 5; Detonation/Impaction), Smash Axe (Axe 40; Induration/Reverberation), Gale Axe (Axe 70; Detonation), Avalanche Axe (Axe 100; Scission/Impaction), Spinning Axe (Axe 150; Liquefaction/Scission/Impaction), Rampage (Axe 175; Scission), Calamity (Axe 200; Scission/Impaction), Mistral Axe (Axe 225; Fusion), Decimation (Axe 240; Fusion/Reverberation), Primal Rend (Axe; Gravitation/Reverberation), Bora Axe (Axe 290; Scission/Detonation), Cloudsplitter (Axe; Darkness/Fragmentation), Ruinator (Axe 357; Distortion/Detonation), Slice (Scythe 5; Scission), Dark Harvest (Scythe 30; Reverberation), Nightmare Scythe (Scythe 100; Compression/Scission), Spinning Scythe (Scythe 125; Reverberation/Scission), Vorpal Scythe (Scythe 150; Transfixion/Scission), Spiral Hell (Scythe 240; Distortion/Scission), Infernal Scythe (Scythe 300; Compression/Reverberation), Entropy (Scythe 357; Gravitation/Reverberation), Shining Strike (Club 5; Impaction), Brainshaker (Club 70; Reverberation), Starlight (Club 100; ), Skullbreaker (Club 150; Induration/Reverberation), True Strike (Club 175; Impaction/Detonation), Exenterator (Dagger 357; Fragmentation/Scission)