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Player damage rates

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- Weapon skills: 1.25x normal damage. Skillchains built on them are boosted the same way.
- Elemental magic, Divine magic, Ninjutsu, Blue magic and Dark magic drains: standard damage.
- Cure spells (and Blue magic that heals) heal 1.2x the normal amount.
- Potions, ethers and other healing items restore 2.5x the normal amount.
- Job ability recasts are 15% shorter than standard.
- Melee swing speed: haste and other delay reduction can cut your weapon delay by up to 80%.

Spells cast by monsters deal standard damage.

Cure potency was 2.5x before 22 October 2026; weapon skills and spells were 2.5x until mid-October 2026.