Records of Eminence: Peculiar Foes
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Peculiar Foes I to XV are Records of Eminence objectives (records 3789 to 3803). Each one sends you after an "Awoken" version of a famous notorious monster.
How to fight one
- Take the Peculiar Foes objective for that zone in your Records of Eminence.
- Find the Peculiar Footprints in the zone (positions below) and examine them.
- The Awoken NM appears and is claimed by you. The footprints then fade for 5 minutes, so only one group at a time can call it.
- Defeat it to complete the objective.
All Awoken NMs are level 119.
Record | Objective | Awoken NM | Zone | Footprints (x, y, z) |
3789 | Peculiar Foes I | Awoken Hildesvini | Wajaom Woodlands | -80.7, -8, -638.2 |
3790 | Peculiar Foes II | Awoken Mokkuralfi | Mount Zhayolm | 333.9, -14.5, -361.5 |
3791 | Peculiar Foes III | Awoken Vampyr Jarl | Caedarva Mire | 784.9, -12.3, 647.2 |
3792 | Peculiar Foes IV | Awoken Gorgimera | Beaucedine Glacier | 401.3, 0, 279.2 |
3793 | Peculiar Foes V | Awoken Ariri Samariri | Palborough Mines | 24, -31.5, -106 |
3794 | Peculiar Foes VI | Awoken Hrungnir | Aydeewa Subterrane | -211, 8.5, 96 |
3795 | Peculiar Foes VII | Awoken Morbol Emperor | Arrapago Reef | -391, -3.7, 330 |
3796 | Peculiar Foes VIII | Awoken Stoorworm | Reisenjima | -584.5, -417.4, -1051.6 |
3797 | Peculiar Foes IX | Awoken Dendainsonne | Western Altepa Desert | -19, 0.6, 170 |
3798 | Peculiar Foes X | Awoken Freke | Batallia Downs | 233, 7.9, 76 |
3799 | Peculiar Foes XI | Awoken Tanngrisnir | Qufim Island | -190.7, -19.7, 45.2 |
3800 | Peculiar Foes XII | Awoken Nihhus | Kamihr Drifts | -268.6, 20.1, 67.5 |
3801 | Peculiar Foes XIII | Awoken Hakenmann | Rala Waterways | 307, -5.8, 107 |
3802 | Peculiar Foes XIV | Awoken Andhrimnir | Newton Movalpolos | 350.4, 26, -48.4 |
3803 | Peculiar Foes XV | Awoken Hrani, Awoken Hjorvarth, Awoken Angantyr | Xarcabard | -424.2, -44.1, -14.6 |
Peculiar Foes XV: the Xarcabard trio
Examining the Xarcabard footprints calls all three at once. Awoken Angantyr takes no damage while its two guards, Hrani and Hjorvarth, are alive. Each guard you defeat strips a third of Angantyr's maximum HP, and once both guards are down Angantyr can be damaged normally. Kill the guards first.