Outpost Warps (Getting Around)
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Every character on Vanadreams starts with the outpost warps for all sixteen conquest regions already unlocked. You never need to run the supply quest or visit an outpost to register it. This applies to every character, new or old.
How to use it
- Talk to a conquest guard in your nation's city (the guards marked "T.K.", "I.M." or "W.W." next to the gates and the Mog House areas).
- Choose the outpost teleport option and pick a region.
- Pay the fee in gil or in conquest points (the CP price is one tenth of the gil price).
Homing Rings and Return Rings count the free warps too: use one in any of these regions while your nation controls it and it takes you to that region's outpost.
Unlocked regions
Region | Outpost zone | Level needed | Fee |
Ronfaure | West Ronfaure | 10 | 100 gil |
Zulkheim | Valkurm Dunes | 10 | 100 gil |
Norvallen | Jugner Forest | 15 | 150 gil |
Gustaberg | North Gustaberg | 10 | 100 gil |
Derfland | Pashhow Marshlands | 15 | 150 gil |
Sarutabaruta | West Sarutabaruta | 10 | 100 gil |
Kolshushu | Buburimu Peninsula | 10 | 100 gil |
Aragoneu | Meriphataud Mountains | 15 | 150 gil |
Fauregandi | Beaucedine Glacier | 35 | 350 gil |
Valdeaunia | Xarcabard | 40 | 400 gil |
Qufim Island | Qufim Island | 15 | 150 gil |
Li'Telor | The Sanctuary of Zi'Tah | 25 | 250 gil |
Kuzotz | Eastern Altepa Desert | 30 | 300 gil |
Vollbow | Cape Teriggan | 50 | 500 gil |
Elshimo Lowlands | Yuhtunga Jungle | 25 | 250 gil |
Elshimo Uplands | Yhoator Jungle | 35 | 350 gil |
Good to know
- Your main job must be at least the level shown before the warp will take you.
- The fee above is for regions your nation controls in conquest. If another nation or the beastmen hold the region, the warp costs three times as much.
- Tavnazian Archipelago is not part of the free set. Register it the usual way: take the Tavnazian Archipelago supply run from a guard and deliver it to the outpost in Lufaise Meadows.
- Movalpolos has no outpost warp, same as the original game.