Odyssey, Sortie and Limbus: how to get in and move around
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Limbus (Temenos and Apollyon)
- Requirements: Scintillating Rhapsody, Chains of Promathia up to "Garden of Antiquity", and the White Card for Temenos or the Black Card for Apollyon.
- Set the monster level: talk to the Operator, choose "Set monster level", then pick a level.
- Choose a floor: use the Matter Diffusion Module in Temenos, or the gates in Apollyon. Pick a tower, then a floor (or "Coffer").
- Unique Data from the mannequins: damage you deal to a mannequin now earns Unique Data, the same as damage to the phase 2 and 3 notorious monsters. Your party or alliance within 30 yalms earns 1 point per 1,000 damage (at least 1 a hit). 300 points open a coffer, and you can hold up to 3,000 (ten coffers' worth).
Sortie (Outer Ra'Kaznar)
- Getting a plate: finish Seekers of Adoulin, then talk to Ruspix in Leafallia. He gives you the Shiny plate, and it recharges at midnight Japan time.
- Entering: use the Diaphanous Transposer in Kamihr Drifts. Party members within 50 yalms come along.
- Allies: you can bring trusts and pets.
- Prime weapon materials from the bosses: if you hold a Prime weapon at stage 2 or later, every sector boss (A to H) has a 15% chance to drop a Chunk of Octahedrite for you, on top of its other loot. If you hold one at stage 3 or later, the E to H bosses also have a 1% chance to drop a Chunk of Hexahedrite.
Odyssey Sheol
- Next floor: each floor's Veridical Conflux is a few steps from where you arrive. You can't use it while monsters are after you.
- Leaving early: the Otherworldly Vortex beside the arrival point takes you out with no exit reward.
- Leaving with credit: on A-7, B-5 and C-4, that same vortex is the exit. It gives you gil per kill, bonus segments, and the first time, access to the next Sheol.
- Treasure chests: some are Mimics, and the ones that aren't give temporary items to the whole party.