Moblin Maze Mongers
guide ยท Server guide
Order a custom maze from the Moblins of Lower Jeuno, set it up with runes, clear it with your party and come back with Moblin Marbles, EXP and loot.
Getting started
- Talk to Goldagrik in Muckvix's Junkshop, Lower Jeuno (H-9). He signs you up and gives you the Tattered Maze Monger Pouch (key item), a Maze Tabula M01, Maze Voucher 01 and two starter runes.
- Use each voucher and rune from your inventory to stow it in your pouch. You only need to stow one once: after that it can go on any tabula as often as you like.
- Everyone who enters a maze needs their own pouch.
The Moblins
NPC | Where | What they do |
Goldagrik | Muckvix's Junkshop (H-9) | Signs you up. |
Maze Mongers Shopfront | By the chocobo stables (G-11) | Set up a tabula, order a maze, join your leader's maze. |
Chatnachoq | Muckvix's Junkshop (H-9) | Trades Moblin Marbles for tabulae, vouchers, runes, gear and titles. |
Duplidoc | Muckvix's Junkshop (H-9) | Copies a tabula. |
Setting up a tabula
Talk to the Maze Mongers Shopfront and choose Arrange a tabula. The board is printed in your chat log as you work:
- # is a black square (nothing can go there), . an open square, and a small letter (f i w e t a l d) a square of that element.
- Each rune shows as a letter A-L. A capital letter means the rune sits on a square of its own element and is enhanced (about half again as strong).
From the menu you can:
- Set the voucher. Exactly one voucher per tabula; it decides which maze you get.
- Set a rune. Up to 12 runes. Each rune has a shape and is placed on the first spot where it fits, on a matching elemental square when it can be. If it won't fit, take off a rune and try again in a different order.
- Take off a rune or take off every rune.
M01 is the beginner's board. M02 and M03 have different layouts of black and elemental squares.
Ordering a maze
- Gather your party (1-6 players, all with pouches) near the Shopfront.
- Choose Place a maze order (or trade the tabula to the Shopfront) and confirm. You pay the voucher's construction fee in gil, and an M tabula is used up by the order. Ask Duplidoc for a copy first if you want to keep running the same setup.
- Party members within about 50 yalms go in with you. Anyone who misses it can choose Join my party leader's maze at the Shopfront while the maze is running.
- You can place one order every 20 hours.
Monsters are matched to your party's level: the lowest member's for Vouchers 01-03 and 08, the highest member's for 04, 06, 07 and 09, and the leader's for 05.
The vouchers
Voucher | Job | Fee | Base marbles |
01 Sanitization Team Alpha | Clear Everbloom Hollow of every monster. | 100 | 8 |
02 Sanitization Team Beta | Beat four waves of monsters in the Ruhotz Silvermines. | 100 | 9 |
03 Sanitization Team Gamma | Clear five floors of Ghoyu's Reverie one after another. | 100 | 8 |
04 Materialization Team | Each foe you fell leaves a material. When you have enough, synthesize the order at the Fabricant Idol by the start point. | 150 | 25 |
05 Actualization Team | Train the young goblin Chaperix through three waves. If he falls, the order fails. | 250 | 25 |
06 Appropriation Team | Empty four lockboxes deep in the silvermine. Guards stand watch; while any foe is fighting you, no lockbox opens, and every guard who spots you calls one more. | 100 | 40 |
07 Liquidation Team | Defeat one formidable foe and its two retainers. | 200 | 10 |
08 Aquatic Depopulation Team | Thin out the aquans infesting Everbloom Hollow. | 100 | 10 |
09 Revitalization Team | Touch each Moblin Idol to wake it, then defeat the two guardians it calls. | 300 | 10 |
You have 30 minutes. Warnings come at 15, 10, 5, 3, 2 and 1 minutes, then a countdown. The order fails if time runs out or the whole party stays down for three minutes.
Flaraflic waits at the start point. Ask How are we doing? for your progress, or Take the whole party out to leave at any time.
Runes
Runes are how you shape the maze, and most of them change the marble payout.
- Lure runes (001-012) pick the monster families: aquan, amorph, bird, beast, lizard, vermin, plantoid, undead, arcana, demon, dragon, elemental. Set several for a mix; set none for a mixed maze.
- Size and level (013-020): Great Warrior (more HP) and Tiny Warrior (less HP); Motion (monsters chase you) and Stillness (they wait); Supreme Might, Might, Weakness and Peon raise or lower the monsters' level. Stronger monsters pay more marbles; Weakness and Peon pay fewer.
- Element runes (021-028) give the monsters that element. Add Altered Aggression (039) for matching en-spells or Altered Defense (040) for spikes.
- Monster stat and skill runes (029-081) make the monsters stronger: STR through CHR, Hardiness (HP), Mysticism (MP), Conspicuous Behavior (keen senses), magic schools, jobs, and combat runes like Onslaught, Protection, Accuracy, Evasion, Critical, Rapid Strike and Fleetfoot. Each one adds a marble.
- Gathering and craft runes (082-093) add ore, logs, crops, fish or crafting materials to the Hoardbox.
- Trials (094-104): Lost and Found (more and rarer loot, fewer marbles), Swift and Superior Synthesis (Voucher 04), Insurance Contract (no EXP), Trial by Velocity (bonus marbles for a fast clear), Trial by Budget (25 minutes instead of 30), Trial by Numbers (more monsters), Amnesiac's Trial and Trial by Silence (amnesia or silence for the whole maze, for a big marble bonus).
- Contracts (106-116): Guidance (Flaraflic points you to the nearest foe), Reinforcement (six idols in Voucher 09), Conditioning (more EXP), Sustenance (Packapic sells temporary items for marbles at the start), Camaraderie (a Moblin mercenary fights with you), Goldagrik's Generosity (more foes in Voucher 04), Obscured Entrance (a random start point), Shortcut (four floors in Voucher 03), and Walloper, Barrager and Spellslinger, which give Chaperix a job in Voucher 05.
- Party boons (118-119): Skillchain and Magic Burst raise your party's skillchain and magic burst damage.
Rewards
When the job is done a Hoardbox appears. Each player opens it once and gets:
- Moblin Marbles: the voucher's base plus or minus what the runes add.
- EXP, unless Insurance Contract is set.
- Items from the gathering and craft runes; sometimes Moblin gear; sometimes a rune that cannot be bought (more kinds with Lost and Found).
Open it within three minutes: after that everyone still inside is paid automatically and sent back to the Shopfront.
Chatnachoq's exchange (Moblin Marbles)
- Tabulae: M01 for 1, M02 and M03 for 100.
- Vouchers: 01 for 1, all others 100.
- Runes: in tiers of 100, 200, 300, 400 and 500 marbles. Runes not on his list only come from Hoardboxes.
- Equipment: Eyepatch (10), Noble Poulaines (100), Caver's Shovel (200), Spelunker's Hat (300), Club Hammer (400).
- Titles: Maze Wanderer, Navigator, Scholar, Artisan and Overlord, for 10, 50, 100, 500 and 1000 cleared mazes (10 / 100 / 500 / 1000 / 5000 marbles). A title you already earned costs 1 marble to wear again.
Duplidoc's copies
Trade Duplidoc an M tabula with a voucher set. For 500 gil and 5 marbles he makes an R tabula with the same voucher and runes and hands your M tabula back. A copy can't be edited and is good for 5 orders. You can get one copy per Vana'diel day.
Tips
- Start with Voucher 01 on M01 and a lure rune or two to learn the board.
- Put element runes on their own squares; enhanced runes pay more.
- The highest payouts come from the trials and from stacking monster-strengthening runes, so build up as your party gets stronger.