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JSE Neck Ranking

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The job necks from Dynamis - Divergence (Warrior's Beads, Monk's Nodowa, ... Futhark Torque, in NQ, +1 and +2) grow stronger as you rank them up. Each rank raises the neck's augments, up to rank 15 for NQ, 20 for +1 and 25 for +2.

Who

Anyone who has been inside any Dynamis - Divergence zone (San d'Oria, Bastok, Windurst or Jeuno [D]) at least once. Until then Oboro will not touch your neck.

Where

Oboro in Port Jeuno (E-6). Talk to him with a neck in your bags for a reminder of how it works and where each of your necks stands.

Starting a neck

Trade the neck to Oboro. It comes back at rank 1 with its first augments. You can trade it with Heroism Crystals or Aggregates straight away (see below).

Earning rank points

- Heroism Crystal: 10 rank points each. Heroism Aggregate: 50 each. Trade them to Oboro together with the neck. He only takes what the neck needs to reach its cap, and gives the rest back.
- Dynamis - Divergence kills while wearing the neck (it must already be started):

Wave | Normal foe | Leader |
Wave 1 | Squadron: 10 | Leader: 20 |
Wave 2 | Regiment: 20 | Commander: 40 |
Wave 3 | Normal: 30 | Leader: 50 |

Everyone in the instance wearing a started neck earns these. If you also have a ranked, uncapped Aeonic weapon equipped, the points are split evenly between the neck and the weapon.

Points from kills count right away, but the neck's augments only change when you hand it to Oboro again (the neck alone is enough). A message tells you when a kill has earned a new rank.

Rank caps

Neck | Max rank | Rank points in all |
NQ | 15 | 5,950 |
+1 | 20 | 13,060 |
+2 | 25 | 25,150 |

Points needed per rank start small (50 for rank 2, 80 for rank 3, 120 for rank 4...) and grow with each rank. Talk to Oboro to see exactly how many you need for the next one.

Below the cap each augment is a share of its max-rank value (for example a Warrior's Beads +2 at rank 10 has HP+40, STR+6, DEX+6, "Double Attack"+2%).

Augments at max rank (NQ / +1 / +2)

Job | Neck | Augments |
WAR | Warrior's Beads | HP +50/75/100, STR and DEX +10/12/15, "Double Attack" +5/6/7% |
MNK | Monk's Nodowa | DEX and MND +10/12/15, "Kick Attacks" +15/20/25, Physical damage limit +6/8/10% |
WHM | Cleric's Torque | INT and MND +10/12/15, Enmity -15/20/25, "Fast Cast" +6/8/10% |
BLM | Sorcerer's Stole | INT and MND +10/12/15, Magic burst damage +6/8/10%, Magic burst accuracy +15/20/25 |
RDM | Duelist's Torque | INT and MND +10/12/15, Enhancing magic duration +15/20/25%, Enfeebling magic duration +15/20/25% |
THF | Assassin's Gorget | DEX and AGI +10/12/15, Evasion +15/20/25, "Triple Attack" +2/3/4% |
PLD | Knight's Beads | HP +30/45/60, VIT and MND +10/12/15, Damage taken -5/6/7% |
DRK | Abyssal Beads | STR +15/20/25, "Store TP" +5/6/7, Physical damage limit +6/8/10% |
BST | Beastmaster Collar | STR and DEX +10/12/15, Physical damage limit +6/8/10%, Pet: "Double Attack" +15/20/25% |
BRD | Bard's Charm | DEX and CHR +15/20/25, "Store TP" +5/6/7, Physical damage limit +6/8/10% |
RNG | Scout's Gorget | AGI +15/20/25, "Store TP" +5/6/7, Physical damage limit +6/8/10% |
SAM | Samurai's Nodowa | STR +15/20/25, "Store TP" +5/6/7, Physical damage limit +6/8/10% |
NIN | Ninja Nodowa | DEX and AGI +10/12/15, "Daken" +15/20/25, Physical damage limit +6/8/10% |
DRG | Dragoon's Collar | STR and VIT +10/12/15, Physical damage limit +6/8/10%, Wyvern: Damage taken -15/20/25% |
SMN | Summoner's Collar | MP +30/40/50, Avatar: all base stats +15/20/25, Blood Pact damage +6/8/10 |
BLU | Mirage Stole | STR and DEX +15/20/25, "Store TP" +5/6/7, Critical hit rate +3/4/5% |
COR | Commodore Charm | STR and AGI +10/12/15, Magic damage +15/20/25, "Magic Attack Bonus" +5/6/7 |
PUP | Puppetmaster's Collar | DEX and AGI +10/12/15, Physical damage limit +6/8/10%, Automaton: "Magic Attack Bonus" +15/20/25 |
DNC | Etoile Gorget | DEX and CHR +15/20/25, "Store TP" +5/6/7, Physical damage limit +6/8/10% |
SCH | Argute Stole | INT and MND +10/12/15, Magic damage +15/20/25, Helix effect duration +6/8/10 |
GEO | Bagua Charm | MP +30/40/50, Luopan / Indi effect duration +15/20/25, Luopan: Damage taken -6/8/10% |
RUN | Futhark Torque | HP +30/45/60, STR and MND +10/12/15, Damage taken -5/6/7% |

A few of these show different words in the item description than in this table: the Sorcerer's Stole's Magic burst accuracy, the Summoner's Collar's Avatar stats and the Bagua Charm's Luopan augment. The stats themselves work as listed. The Wyvern and Automaton augments show as "Pet:" augments.

Tips

- Necks you already owned before ranking arrived were set to their max rank for you. Nothing to do.
- A started neck can still be traded. It keeps its rank, and Oboro never ranks a neck down.
- Aggregates are the fast way: an NQ neck needs 119 Aggregates from rank 1 to rank 15.