★ Walk of Echoes [P] fights and ★The Orb's Radiance
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Five high-tier (★) battlefields that use the same phantom gem system as the other ★ fights: buy the gem from Trisvain in Northern San d'Oria with merit points (level 95 or higher, 10 merits each), pick the difficulty with him before you go, and every party member needs their own gem. No level cap, up to 6 players, 30 minutes, Trusts allowed.
Fight | Enemy | Gem needs | Where |
★A Stygian Pact | Odin Prime | the quest The Rider Cometh | Veridical Conflux, Selbina (H-7) |
★Champion of the Dawn | Cait Sith | the quest Champion of the Dawn | Veridical Conflux, Selbina (H-7) |
★Divine Interference | Alexander | the quest Waking the Colossus | Veridical Conflux, Selbina (H-7) |
★Maiden of the Dusk | Lady Lilith, then Lilith Ascendant | the Wings of the Goddess mission Maiden of the Dusk | Veridical Conflux, Selbina (H-7) |
★The Orb's Radiance | Cloud of Darkness | the Rhapsodies of Vana'diel mission The Orb's Radiance | Reisen Crystal, Reisenjima Sanctorium |
Entering from Selbina
- The party leader examines the Veridical Conflux in Selbina (H-7) and picks the fight.
- Everyone in the party standing near the Conflux who holds that fight's gem is sent into the Walk of Echoes [P]. Members without the gem stay behind.
- Only one party can be inside at a time. If someone else is fighting, wait and try again.
- There is no exit inside. On entry you get a Veridical Conflux Shard (temporary item); use it to return to Selbina early. Otherwise you return when time runs out, or 6 minutes after the win so you can collect the spoils.
The fights
★A Stygian Pact (Odin Prime)
- Geirrothr's damage is shared by everyone it hits: 6,000 on Very Easy, 3,000 more per difficulty step, 18,000 on Very Difficult. More bodies in range (Trusts, pets) means less each.
- Zantetsuken Kai (Easy and above) hits everything in front of him hard.
- At half HP and below he uses Zantetsuken Go. Anyone whose defense is lowered (Defense Down, Berserk, Last Resort) is killed outright, and so is anyone without Protect or a defense boost while Odin has Endark or an attack boost up. Dispel his boosts quickly.
- Very Easy: no magic. Difficult and above: wind magic does very little.
- Drops: Zantetsuken, Shin Zantetsuken and Geirrothr (rare), Hjarrandi Helm and Breastplate, Gere Ring, Freke Ring. Title on Very Difficult: Dread Purger.
★Champion of the Dawn (Cait Sith)
- She can't be finished off until she uses Divine Seal near the end. After it she attacks much faster and harder, so save your strongest finish for that moment.
- Watch for Eerie Eye (face away), Mewing Lullaby (sleep, TP reset) and the Level ? Holy rolls.
- Drops:5 items: - Cath Palug Hammer
- Stone
- Crown
- Earring
- Ring
Title on Very Difficult: Sidhe Smasher.
★Divine Interference (Alexander)
- He casts no magic.
- On Normal and above he answers with Divine Judgment each time he loses 10,000 HP (15,000 on Difficult, 20,000 on Very Difficult). Bursts of damage trigger it more often.
- On Difficult and above he raises Perfect Defense once at half HP; wait it out.
- Drops: Sacro Breastplate, Gorget, Mantle, Cord and Bulwark. Title on Very Difficult: Alexander Annihilator.
★Maiden of the Dusk (Lady Lilith)
- Very Easy and Easy: defeat Lady Lilith and you win.
- Normal and above: her three guardians Larzos, Haudrale and Aquila fight alongside her. Each guardian you defeat adds one more equipment roll to the spoils.
- Larzos: heavy melee and weapon skills; use magic on him.
- Haudrale: red mage spells (Silence, Dispel, enfeebles); use ranged attacks.
- Aquila: black mage nukes from range; use melee.
- When Lady Lilith falls, Lilith Ascendant takes her place with five Light Gyves around her. Each Gyve still standing makes her take 15% less damage, so bring the Gyves down first. Defeat Lilith Ascendant to win.
- Drops: Malignance Sword, Daybreak, Malignance Pole, Malignance Earring and the Malignance Box (opens to one piece of Malignance armor). Title on Very Difficult: Lilith Liquidator.
★The Orb's Radiance (Cloud of Darkness)
- Enter at the Reisen Crystal in Reisenjima Sanctorium, the same place as the mission. Iroha does not join you, and there is no exit until the fight ends.
- The Cloud calls up its Darkness in waves: the first special ability after Waning Vigor or Expunge brings a whole wave (3 on Very Easy, more on higher difficulties), then each special ability adds one more. Primordial Surge, Waning Vigor and Expunge bring none.
- Drops:4 items: - Null Masque
- Null Loop
- Null Shawl
- Null Belt
Title on Very Difficult: Eternal Master.
Rewards
- Every clear gives Rem's Tale chapters (chapters 6 to 10) and Reisenjima materials by difficulty, like the other ★ fights.
- ★A Stygian Pact, ★Champion of the Dawn and ★Maiden of the Dusk also put one more Rem's Tale in the spoils: one of chapters 6 to 10, 10% each.
- The Walk of Echoes fights also drop crafting materials (Siren's Hair, Orichalcum Sheet, Durium Sheet, Twill Damask, Damascus Ingot, Behemoth Leather; ★Maiden of the Dusk adds Raxa and Platinum Silk Thread).