Endgame entry: no waiting
guide ยท Server guide
On Vanadreams you never wait on a timer to get back into endgame content. As soon as you use your entry item, you can pick up another one.
Content | Where to get the entry item | What it means here |
Odyssey (Sheol, Gaol) | Pilgrim Moogle, Rabao (G-6) | A new Moglophone whenever you aren't carrying one |
Omen | Incantrix, Reisenjima | A Mystical Canteen whenever you aren't carrying one |
Sortie | Ruspix, Leafallia | Talk to Ruspix after a run and your Dull Ra'Kaznarian Plate shines again right away |
Dynamis | Dynamis entrances in each city/zone | Go back in as soon as you leave |
Dynamis - Divergence | Enigmatic Footprints (Empty Hourglass from Aurix, Ru'Lude Gardens) | No re-entry wait, and shared runs aren't limited to one a day. Shared runs still open on their schedule |
Einherjar | Kilusha, Nashmau (Smoldering Lamp) | No lockout between chambers |
ENMs (Promyvion spires, Monarch Linn, Shrouded Maw, Mine Shaft, Bearclaw, Boneyard) | The usual key item NPCs | Get the key item again right after using it |
Voidwatch | Voidwatch Officers | They refill your voidstones up to your carry limit every visit |
Assault and Nyzul Isle | Rytaal, Aht Urhgan Whitegate | A new Imperial Army ID Tag as soon as your last assault is done |
Salvage | Zasshal, Aht Urhgan Whitegate | Buy a new Remnants Permit any time you don't hold one |
ISNMs | Shajaf, Aht Urhgan Whitegate | Buy another imperial order as soon as you've used the last one |
Abyssea | Conflux Surveyor at any Cavernous Maw area | Traverser stones are topped up to your cap every visit |
Moblin Maze Mongers | Maze Mongers Shopfront, Lower Jeuno chocobo stables (G-11) | No wait between maze orders |
Sky (Ru'Aun Gardens) | Promyvion crags, Hall of Transference | Your registered chips never break, so warp to Sky as often as you like |
Assault-type mission keys (Crimson, Viridian, Coral, Moogle, Bird, Bomb keys etc.) | Squintrox Dryeyes, Port Jeuno | Get a key again whenever you've used it |
Entry still has its usual other requirements: missions, levels, gil or currency costs, and party rules.