Vanadreams Wikivanadreams.org

Dynamis - Jeuno

guide ยท Server guide

How to run Dynamis - Jeuno: the time extensions, the goblin NMs that drop the pops, the Goblin Golem and the Arch boss behind it.

Getting in

- Main job level 65 or higher, and the one-time Dynamis unlock: zone into Xarcabard at level 65+ with nation rank 6+ for the cutscene, examine the Trail Markings for the key item Vial of Shrouded Sand, then trade 50,000 gil to Haggleblix (Beadeaux), Antiqix (Castle Oztroja) or Lootblox (Davoi) for the key item Prismatic Hourglass.
- Jeuno has no other requirement. Examine the Trail Markings in Ru'Lude Gardens to enter.
- Each player enters on their own. You go in with your support job.
- No wait between runs. Nothing is used up when you enter.
- Trusts are allowed, including in an alliance (each party leader's own Trusts, up to 6 per party).
- You start with 60 minutes. The Somnial Threshold next to where you arrive lets you leave.
- Winning gives the title Dynamis-Jeuno Interloper and the key item Hydra Corps Tactical Map, one of the four city key items that open Dynamis - Beaucedine.

The run

Positions in brackets are what the !where command shows.

You arrive on the south-east terrace at (49, 10, -71). The Goblin Golem's ??? is in the far south at (0, 0, -101), close to the start. The run goes through the south hall, the central plaza and the west terrace, then up through the north to the far north end, and back south for the bosses.

Time extensions

Each one is a Goblin Statue. Killing it gives everyone in the killer's party or alliance who is in the zone and lacks that colour the granule key item and adds its minutes. It comes back 85 seconds later.

Granule | Where | Level | Minutes |
Crimson | South hall: one of (-20, 8, -49), (23, 8, -36) or (3, 8, -63) | 65 | 10 |
Azure | South-west (-41, 0, -52) | 70 | 10 |
Amber | Anywhere in the central plaza, x -27 to 39, z -29 to -1 | 70 | 10 |
Alabaster | West terrace (-60, 11, -31) | 80 | 15 |
Obsidian | Anywhere in the north basin, x -17 to 15, z 31 to 69 | 75 | 15 |

The Crimson statue stands at one of its three spots, picked at random each time it appears. All five take you from 60 to 120 minutes. They also switch on procs (see Strategy): three granules for blue, four for yellow, five for red.

Route

- South hall (the raised floor at height 8, around z -35 to -63). Kill the Crimson statue. Kill the Vanguard Armorer at (2, 8, -62) and the one at (-18, 8, -52): each brings out a Bijou NM (see Pops).
- South-west. Azure statue at (-41, 0, -52).
- Central plaza. Amber statue. The Armorer at (15, 8, -37) brings out Tufflix in the plaza. Kill the Enchanters on the east side for Hermitrix and Wyrmwix.
- West terrace. Monsters here are level 90-92 and drop the odious pop items. Alabaster statue at (-60, 11, -31).
- North. Obsidian statue in the basin. The ??? marks for three of the NMs are here: (0, -5, 68), (-23, 2, 64) and (23, 2, 64). Two more Bijou NM placeholders stand here too.
- Far north (around (0, 2, 105) to (8, 3, 120)). A packed room of level 90-92 goblins. Eleven of them are Bijou NM placeholders, and most drop odious items. The fourth NM ??? is at the very end, (0, 2, 127).
- South. Trade the Roving Bijou to the ??? at (0, 0, -101) for the Goblin Golem. It always drops Fiendish Tome: Chapter 16.
- Arch boss. Trade Fiendish Tome chapters 16 to 20 to the same ??? for the Arch Goblin Golem.

Refill statues

Four statue points, each a Goblin Replica. Each point shows one statue picked at random from its group. Red eyes give nothing; blue eyes refill MP and green eyes refill HP for everyone within 30 yalms when it dies. It comes back 5 minutes later, possibly at another spot and colour.

Point | Where |
South hall | (5, 8, -37), (7, 8, -36) or around (1, 8, -43) |
Spread | (6, 2, -3) in the plaza, (-37, -1, -55) in the south-west, or around (30, -1, -54) in the south-east |
West terrace | (-54, 5, -11), (-49, 10, -22) or (-48, 10, -22) |
North | (-2, 2, 115), (0, 1, 42) or around (-4, 1, 56) |

Pops

Every pop item is Rare and Ex, so each person can hold only one of each. They are not temporary: they stay in your bag after the run, so you can collect them over several runs.

Item | Trade to | Spawns |
Roving Bijou | ??? at (0, 0, -101) | Goblin Golem |
Odious Cup | ??? at (0, -5, 68) | Quicktrix Hexhands |
Odious Die | ??? at (-23, 2, 64) | Feralox Honeylips |
Odious Mask | ??? at (23, 2, 64) | Scourquix Scaleskin |
Odious Grenade | ??? at (0, 2, 127) | Wilywox Tenderpalm |
Fiendish Tome chapters 16-20 (all five at once) | ??? at (0, 0, -101) | Arch Goblin Golem |

Examine the boss ??? to see which items it takes. The four NM ??? marks name their item when you examine them.

Roving Bijou

Drops at 15% from the Bijou NMs. Each one is held by a placeholder: kill the placeholder and its NM appears as the body fades, every time, at the spot below. Kill the NM and the placeholder comes back 5 minutes later, so you can repeat it.

NM | Job | Kill this placeholder | NM appears at |
Gabblox Magpietongue | RDM | Vanguard Armorer at (2, 8, -62) | (0, 8, -54) |
Cloktix Longnail | DRK | Vanguard Armorer at (-18, 8, -52) | (3, 9, -55) |
Tufflix Loglimbs | PLD | Vanguard Armorer at (15, 8, -37) | (12, 2, -4) |
Hermitrix Toothrot | BLM | Vanguard Enchanter around (30, -1, -17) | (32, 0, -26) |
Wyrmwix Snakespecs | DRG | Vanguard Enchanter around (18, 1, -8) | (29, -1, -21) |
Rutrix Hamgams | BST | Vanguard Dragontamer at (0, 2, 44) | (-14, -5, 66) |
Mortilox Wartpaws | SMN | Vanguard Necromancer around (-7, 1, 70) | (14, 2, 66) |
Anvilix Sootwrists | - | Vanguard Smithy around (5, 3, 114) | (-2, 2, 105) |
Bootrix Jaggedelbow | MNK | Vanguard Pitfighter at (-2, 2, 107) | (-2, 3, 115) |
Mobpix Mucousmouth | THF | Vanguard Welldigger around (5, 3, 114) | (1, 2, 111) |
Distilix Stickytoes | WHM | Vanguard Alchemist around (5, 3, 114) | (1, 2, 106) |
Eremix Snottynostril | BLM | Vanguard Shaman at (2, 2, 112) | (-2, 2, 107) |
Jabbrox Grannyguise | RDM | Vanguard Enchanter at (0, 3, 116) | (1, 2, 105) |
Scruffix Shaggychest | PLD | Vanguard Armorer at (0, 3, 118) | (1, 3, 116) |
Tymexox Ninefingers | DRK | Vanguard Tinkerer at (2, 2, 118) | (-1, 3, 117) |
Blazox Boneybod | BST | Vanguard Pathfinder at (-2, 2, 116) | (1, 2, 120) |
Prowlox Barrelbelly | RNG | Vanguard Ambusher at (8, 2, 118) | (8, 3, 118) |
Slystix Megapeepers | NIN | Vanguard Hitman at (-8, 2, 118) | (0, 3, 114) |

- Fastest: the far north room. Eleven placeholders stand within a few yalms of each other, so one pass there gives eleven Bijou rolls. Bring Treasure Hunter.
- Only one Bijou is needed per Golem, and each person can carry one.

Odious items

Each drops at 5% from the level 90-92 goblins: the west terrace, the north basin and the far north room. The level 75-77 goblins in the south and centre do not carry them.

Item | Vanguard jobs that drop it |
Odious Cup | Ambusher (RNG), Enchanter (RDM), Necromancer (SMN), Tinkerer (DRK) |
Odious Die | Armorer (PLD), Dragontamer (DRG), Shaman (BLM), Welldigger (THF) |
Odious Mask | Alchemist (WHM), Hitman (NIN), Vanguard Maestro (BRD) |
Odious Grenade | Pathfinder (BST), Pitfighter (MNK), Vanguard Ronin (SAM), Smithy |

- Fastest: farm the far north room. Most of its goblins are both odious droppers and Bijou placeholders, so every kill there counts twice.
- Everything respawns in 5 minutes.

Fiendish Tomes 16-20

Each comes from one fight, always (100%):

Chapter | Dropped by |
16 | Goblin Golem |
17 | Quicktrix Hexhands |
18 | Feralox Honeylips |
19 | Scourquix Scaleskin |
20 | Wilywox Tenderpalm |

One person must hold all five to trade them, so lot them to the same player.

Strategy

Everything here deals 1.5 times normal damage and drops no gil.

Procs. Once you hold three or more granules, hitting a goblin (not the statues or the Golems) with the right kind of action can proc it:

- Weapon skills on WAR, PLD, DRK, SAM and DRG types (25%).
- Job abilities on MNK, THF, BST, RNG and NIN types (20%).
- Spells on WHM, BLM, RDM, BRD and SMN types (8%).
- Blue [cut off]