Dynamis - Divergence: Shared Mode
guide ยท Server guide
Divergence has two ways in. Enigmatic Footprints #1 is the private (occupied) run for your party, with all three waves. Enigmatic Footprints #2 is the shared run: everyone who enters a city's shared run fights in the same Divergence together.
Getting in (shared)
- Level 99, Rhapsodies of Vana'diel finished (key item Scintillating Rhapsody), and an Empty Hourglass from Aurix (??? at G-8 in Ru'Lude Gardens).
- Everyone enters on their own: click Enigmatic Footprints #2 in the city. You don't need a party, and party members don't come in with you.
- One shared entry per day (resets at midnight Japan time). If you leave, you can walk back into the same run for free.
- The shared wait doesn't affect your private (#1) wait, and the other way round.
When each city opens (Japan time)
Each city opens every two hours. Its run lasts one hour.
City | Opens at |
San d'Oria | 0:00, 2:00, 4:00 ... 22:00 |
Bastok | 0:30, 2:30, 4:30 ... 22:30 |
Windurst | 1:00, 3:00, 5:00 ... 23:00 |
Jeuno | 1:30, 3:30, 5:30 ... 23:30 |
- Nobody can enter after the first 55 minutes.
- Unless you finish inside 30 minutes, you can almost always find a city that's open.
Inside (shared)
- Waves 1 and 2 only. There is no wave 3.
- The run is a fixed 60 minutes from when the city opened. Statues and bosses don't add time.
- Killing the wave 2 boss closes the run. Everyone is sent out a few minutes later.
- Monsters are claimed per party, as usual.
Changes for both modes
- The Empty Hourglass is kept. Once you have one, entering doesn't use it up, so you only need to trade Aurix once.
- NMs grow resistant to the same weapon skill. Each time you use the same weapon skill on a Divergence NM, it does about 10% less, down to 20% of the first hit. A minute without that weapon skill wins back one step. Mix different weapon skills. This applies to Leaders, Commanders, wave bosses, Aurix, Odin, the Disjoined ??? and the Volte leaders.