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Besieged

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Three beastman forces build up strength at their strongholds and march on Al Zahbi. When they arrive, everyone in the city can fight to defend it.

The forces

Force | Stronghold | Enters the city from | Leader |
Mamool Ja Savages | Mamook | the Wajaom Woodlands gate | Gulool Ja Ja |
Troll Mercenaries | Halvung | the Bhaflau Thickets gate | Gurfurlur the Menacing |
Undead Swarm | Arrapago Reef | the Wajaom Woodlands gate | Medusa |

Check what each force is doing with Region Info (/besiegemap): training, preparing, advancing, attacking or retreating. Region Info shows force levels up to 13.

How an attack works

- A force marches once its strength reaches the march threshold. Only one force marches at a time; the others wait, preparing.
- An advancing force reaches Al Zahbi 25 minutes after it sets out, 2 minutes sooner for each force level, never under 5 minutes.
- The first wave is regular troops. A second wave of notorious monsters and beasts follows after 10 minutes, or sooner once two thirds of the first wave are down. The second wave is 6 monsters plus 3 per force level. From force level 5 the leader joins too.
- Imperial troops and the Five Serpent Generals fight alongside you. Every Immortal Guard turns out, then Volunteers and Imperial Troopers, 8 troops plus 3 per force level in all.
- You win when 5 or fewer beastmen are left, or when the beastmen retreat after one hour.
- You lose if all the Serpent Generals on the field fall. If all five are already prisoners, the Immortal Guards hold the line instead, and you lose if they all fall. On a defeat the force carries the Astral Candescence back to its stronghold.
- Generals who fall during the battle are captured and held at the attacking force's stronghold.
- Beating the force that holds a captured general frees them. Beating the force that holds the Astral Candescence brings it home to Al Zahbi.

Force level

The force level rises with Al Zahbi's run of defenses in a row. A defeat resets the run to 0.

Defenses in a row | 0-5 | 6-8 | 9-11 | 12-14 | 15-17 | 18-20 | 21-23 | 24-32 | 33-35 | 36-38 | 39-41 | 42-44 | 45+ |
Force level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |

The march threshold starts at 100 strength and goes up by 10 for every 3 defenses in a row, to 200 at 30 in a row. It stays at 200 through level 9, then rises 10 per level: 210 at level 10, up to 240 at level 13.

Beastman levels

Force level | 1-8 | 9 | 10 | 11 | 12 | 13 |
Beastmen | 70 + 2 per force level (72-86) | 99 | 104 | 109 | 114 | 119 |

Notorious monsters in the second wave are the same level as the rest. The leader is 10 levels higher.

Al Zahbi's defenders scale too

- The generals and troops gain 5% attack, defense and magic attack for each force level (5% at level 1, 65% at level 13).
- The Five Serpent Generals are level 90. From force level 9 they fight 2 levels above the beastmen (101 at level 9, up to 121 at level 13).
- Imperial troops are level 75 plus the force level. From force level 9 they fight 2 levels below the beastmen (97 at level 9, up to 117 at level 13).

Stronger stronghold bosses

From force level 9, the three leaders in their own strongholds (Gulool Ja Ja in Mamook, Gurfurlur the Menacing in Halvung, Medusa in Arrapago Reef) appear 3 levels above the beastmen's level (102 at force level 9, up to 122 at level 13), with 10% more attack, defense and magic attack for each force level past 8. Their strength is set when they appear.

At force level 13 they each have an extra drop: Lacertilian Ring (Gulool Ja Ja), Jotnar Ring (Gurfurlur the Menacing) and Anguine Dastanas (Medusa). See the drop tables for rates.

Rewards

You need Mercenary rank (Salaheem's Sentinels) to be rewarded, and you must be in Al Zahbi when the battle ends.

- EXP: everyone in the battle gets a quarter of the cap. Each beastman your alliance defeats adds a twentieth of the cap, up to the cap. Rewards are halved on a defeat.
- Imperial Standing: one third of your EXP reward, up to 5,000.
- Exemplar Points: from force level 9, the same share of the Exemplar Point cap as you earned of the EXP cap (a full EXP reward gives the full Exemplar Points).
- Records of Eminence: each battle counts toward Besieged Participation (monthly) and the Besieged weekly.
- Classic mode: a defended Al Zahbi counts toward Classic mode's "Win 20 Besieged". See Classic mode.
- Upgrade materials: every beastman killed in the battle can drop endgame upgrade materials, the leader more often. See the Endgame upgrade materials page.
- Zoning out of Al Zahbi during the battle resets your share.

Force level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
EXP cap | 5,000 | 6,000 | 7,000 | 8,000 | 9,000 | 10,000 | 11,000 | 14,000 | 20,000 | 25,000 | 30,000 | 35,000 | 40,000 |
Exemplar Point cap | - | - | - | - | - | - | - | - | 1,250 | 2,500 | 5,000 | 7,500 | 10,000 |

Sanction

Sanction is the Imperial blessing for adventurers in the Aht Urhgan region. Its strength depends on Al Zahbi's run of defenses in a row at the moment you receive it. Wearing a Glory Crown counts as one more defense, up to the maximum of 8.

Defenses (max 8) | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
EXP bonus | 5% | 7% | 9% | 10% | 11% | 12% | 13% | 14% | 15% |
Regen works below HP | 50% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% |
Refresh works below MP | 40% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% |
Food lasts longer by | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% |

Regen gives 1 HP per tick and Refresh 1 MP per tick. When you receive the Sanction you can add Regen, Refresh or longer food duration for 100 Imperial Standing, or take none of them for free. The EXP bonus comes with every choice.